Being a huge basketball, I just had to make a basketball animation, and who else would be a better choice to model than Kobe Bryant. This project was my first character animation. My goal was to learn, biped, cloth, and a few other things about animation.

Everything in this project was modeled in 3ds max. Textures were created in photoshop, and the short clip was rendered with max's default scanline renderer.



Zhaowen Zeng © 2006-2008