Niko Bellic

This is a low-poly version of Niko Bellic(from GTA IV) rendered with the standard scanline in 3ds max. The normal map is generated in zbrush after further detailings. It has 5066 ploy counts(tri), and there are three 1024x1024 maps used(diffuse, normal, specular).

textures

diffuse map

normal map

 

Zhaowen Zeng © 2006-2008